![]() ![]() In the original game, Leon would stop to have Metal Gear Solid-style codex calls with NPCs. My favorite use of the speaker comes from codex calls. It’s a small detail, but one that gives the soundscape a better sense of space. Weapon switching and loading sounds all come through the speakers, which makes it sounds like you’re managing guns at your waist. The feature hasn’t been utilized in terribly creative ways so far, but Resident Evil 4 has a field day with it. The best use of the controller, though, comes from the DualSense’s onboard speaker. It may sound like a normal rumble on paper, but I can genuinely feel him prying the heavy metal apart with tremendous effort. If I get stuck in a bear trap, I really feel the tension in my hands as Leon tries to free himself. I get exactly how heavy Leon’s footfall is as he crunches leaves or stomps over mud. While that’s been a go-to effect for developers on the DualSense thus far, Capcom does a fantastic job at translating weight to vibrations. When I’m running, I can feel the weight of Leon’s footsteps as he pounds through the woods. ![]() The haptic feedback is similarly effective. It’s enough to feel the difference in weapons, but not so overbearing that it hurts to use them. When pulling out a heavier weapon, like a shotgun or sniper, the left trigger gives just enough extra tension to communicate that it packs more power than a pistol. On the adaptive trigger side, it doesn’t go too over the top. Resident Evil 4 gets the controller just right. ![]()
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